About

I am a Technical Artist with over 20 years of experience, specializing in Game Art Workflows, Designing and authoring Artist Tools and Pipelines, and Building Character Rigging Systems.

Most recently, I was Lead Technical Artist on an unannounced title at Respawn Entertainment. Prior to Respawn, I worked on World of Warcraft at Blizzard Entertainment as a Senior Pipeline Technical Artist. I have previously worked as a 3D Artist, Animator, Lead Artist, and Technical Artist at Sierra Online, 3DO, Visual Concepts, Sega, and Zenimax Online.

Resume (.pdf)