I’m currently working on World of Warcraft at Blizzard Entertainment. I’m on the pipeline side of the Technical Art team, writing tools for our riggers and animators, and often building rigs or touching assets myself.

I’ve been working in Game Development for over 20 years. I have previously worked as a 3D Artist, Animator, Lead Artist, and Technical Artist at Sierra Online, 3DO, Visual Concepts, Sega/Secret Level, and Zenimax Online.