I’ve been a professional game developer since 1997. I’ve shipped at least 10 games at around 10 different studios over the past 21 years, and now I’m living the dream as a Senior Technical Artist at Blizzard Entertainment. However, my first industry job wasn’t the first game I worked on. History Way back in 1987, … Explorer: The game I worked on when I was a teenager
We’re going to make a cone and some spheres. As the cone’s Y-axis points toward each sphere, the sphere will scale. Make a poly cone (driver). Rotate it 90 in X so it’s “pointing” along the xz (“ground”) plane. Create a vectorProduct node with the “Vector Matrix Product” operation, to isolate the driver node’s matrix … Creating an angle-driven node network in Maya using native nodes
Rebuilding my website.