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Category Archives: CATS

July 27, 2026
CATS

CATS: Core (Part 1)

Modules in this chapter: node.py name.py utility.py As mentioned in my description of the “Core” section of the project, I knew there were going to be a bunch of utility functions that I wanted to put together before getting started on any of the major parts of the system. Some of the functions were updated…

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July 26, 2026
CATS

CATS: Character Animation Tool System

Introduction My name is Rich Katz, I’ve been in the game industry for over 28 years, first as an artist, then as a Technical Artist specializing in rigging, animation, tools, and pipelines for the past 20 years. I’ve built rigging systems and animation tools for several studios including at Zenimax Online for the Elder Scrolls…

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  • CATS: Core (Part 1)July 27, 2026
  • CATS: Character Animation Tool SystemJuly 26, 2026
  • Explorer: The game I worked on when I was a teenagerJune 9, 2021
  • Creating an angle-driven node network in Maya using native nodesJune 9, 2021
  • WelcomeMarch 29, 2021